RACHE BARTMOSS' DATAFORT i
Unofficial tools for Cyberpunk 2020, v2.01.
Built for my friends, on the scraps fans gathered before me. For a serious, complete Cyberpunk 2020 webtool, see Cybersmily.
Unofficial content under R. Talsorian Games' Homebrew Content Policy. Not approved or endorsed by RTG; references materials owned by RTG and its licensees.
Changelog
- 22.06 v0.9 : Run Table rework. The campaign screen is now a unified, browser-style tabbed workspace (Party, Cast, Map, Combat, Clocks, NPC, ORG, Shop, Database, Log) with a Go-live toggle that casts reveals to players in a Silver-Case "Film Window". New Shop system: the GM curates Database items (drag & drop) into storefronts linked to locations, NPCs or orgs; players browse a card storefront, compare gear against what they own, and buy — purchases land on the sheet and in the buy tray. Redesigned the Night City location popups (view-first, image gallery, open-shop from the map) and the Character Sheet role picker (poster carousel of the nine base roles + a searchable list of all the rest).
- 11.06 v0.7 : Multiplayer (beta). The GM Hub is now a downloadable desktop app (macOS & Windows) — it serves the toolkit on your local network and syncs player sheets live, no cloud or account. A campaign manager (sheets, NPCs, orgs, Night City, documents), live session dashboard, and a player CONNECT mode (receive or send your sheet). See the Multi tab.
- 06.06 v0.6 : New LOGOTYPE (poor legibility but I care very little for now) (maybe a global graphic rework coming soon, just trying to get the systems right first)!! Reworked navigation into a sidebar system with a horizontal category menu. Added a custom sheet builder on the Character Sheet (see Settings/Customize mode) : you can now add your own categories, sub-categories, panels, typed fields, collections, remove the stuff you don't like, edit some default fields to fit the setting, reorganize the sheet, etc, and export all that into a shareable json template. Paving the way for a greater level of distinction betwenn GM and player experience.
- 02.06 v0.5 : Changes coming to the NPC sheet to get ready for diversified PDF exports (which will then be ported to the PC sheet). Added NPC tab system. Added View/Edit infrastructure for NPC sheets, with varied, though barebones for now, and somewhat lore friendly views for the content of the sheets.
- 30.05 v0.45 : Added Netrunner identity sheet with some fun features and a frutiger aero look. Added stuff I forgot: picture removal and Special Ability. Added a settings tab.
- 25.05 v0.4 : Added complete banking system : multiple banks and websites, multiple accounts, deposits, transfers, financial products, loans, loan sharks, monthly evolution and basic insurance. Added full lifepath system, relying on a new roll system (that I'd just never implemented), with basic categories from the rulebook and life events. Added basic tutorials, explaining what each section can do, providing examples and highlighting interconnections. Cool use of the popup menu system. Added Network and Gigs section with contacts (and in particular, fixers), their description and details, and gigs, linked either to Corporations jobs or fixers. Pretty cool link with the banking system for cashout. Added basic quihacking, allowing to choose a cyberdeck and install software. Far from satisfactory, a lot can be done here.
MULTI i
Play at the table on your own Wi-Fi. No accounts, no cloud, no fees.
Game Master
Run the free hub app and share a link. Every player's sheet shows up live, and you can edit any of them.
First launch isn't code-signed yet: macOS → right-click ▸ Open, Windows → More info ▸ Run anyway. Allow it through the firewall so players can connect. Tap the ⓘ above for how a session works.
All app features
- Campaigns & sessions : create campaigns, store sheets / NPCs / orgs / Night City maps / documents per campaign on the GM's machine. Open a campaign into a unified, browser-style tabbed workspace.
- Go live & cast : a Go-live toggle turns the workspace into a live session. The GM casts reveals — text, images, NPC dossiers, locations — to every player as a Silver-Case "Film Window" overlay, with a control monitor showing what's on air.
- Party & live sheets : every connected player's sheet, embedded and editable live by the GM, in columns, tabs or a grid. Players edit their own; changes sync both ways instantly.
- Map : the full Night City district map plus custom maps and off-map location lists, with GM/player layers, public/private places, and a redesigned location popup (image gallery, view/edit, open-shop).
- Combat : the real CP2020 combat engine — initiative, damage, wounds, ammo, status — launched with the party plus generated NPCs or saved squads; turns can be cast to players.
- NPC & ORG : a bestiary of campaign NPCs (quick generator or the full NPC sheet), an organisation generator and the full Organisations tool, each saveable and revealable.
- Shop : the GM curates Database items (drag & drop) into storefronts linked to locations, NPCs or orgs, with prices, stock and sales pitches. Players browse a card storefront, compare gear against what they own, and buy — purchases land on the sheet and in the buy tray; a default online catalogue is always available.
- Generators : roll combat-ready NPCs, whole squads, and nested loot containers (money, IP, items) that can be granted straight onto player sheets.
- Clocks : tension trackers in several visual styles, advanced and cast to players.
- Database : every reference list from the site (weapons, cyberware, gear, vehicles, decks, programs, skills, roles, corporations) plus your saved NPCs, orgs and custom entries — searchable, with a custom-entry form.
- Log & Sourcebooks : a timestamped session journal of casts, combat and loot, and the "Établi" sourcebook reader for your PDFs.
- Local-first : everything runs on the GM's machine over the LAN — no accounts, no cloud, no fees. Sheets persist as plain JSON files in a visible campaign folder.